Azure Prophecy

Session 1
The Azure Amulet

The party find themselves in the presence of a large red dragon, named Arkadios, without any of their memories regarding their own identities or how they came to be there.

The dragon mentions some trade that has been completed, and gives the party an amulet inlaid with a blue gem. He then instructed the party to leave quickly, before he changed his mind.

The party, now struggling to remember who they were, and why they would trade their memories for such a trinket, make their way through the caves past the occasional mimic or giant spider that tried to eat them, before emerging outside after what felt like days underground.

There they met a young man named Demitrios sitting by a small boat near the waterline, who immediately recognised them and, apparently oblivious at Chamric’s attempts at trying to subtly get information out of him about their identities, he prepared the boat and allowed them to sail back to San Marina.

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Session 2
Agrippa

The party, making their way back to San Marina in a tiny boat, chance across a drifting raft cresting over the horizon and decide to investigate further. Onboard they find two unconscious bodies, a man and a woman. After transferring them onto the now-incredibly-cramped boat, and waking them up, the party learns that they are known as Matrim and Jordan respectively, and that – while they don’t appear to suffer from amnesia – they have no idea where they are or how they got there.

Chamric, the Cleric, is reluctant to involve them at first, and makes a point of keeping the amulet a secret, but eventually after arriving in San Marina, one slip of the tongue and Matrim and Jordan getting increasingly suspicious about his question-dodging forces him to reveal the existence of the amulet, and the fact that retrieving it cost them their memories.

It’s here that Demitrios, the boatman, recognizes it as an Azurite artefact, and recommends the party speak to an old scholar named Agrippa, who studies and cares for some Azurite ruins in the mountains overlooking the town.

After spending the night with Demitrios, and marching for much of the following day along the river with flows down from the mountains, they finally arrive at the ruins, where they find Agrippa asleep in the setting sun. They wake him and begin to question him about the Azure dagger and (one again, after many cryptic questions from Chamric) eventually the Azure Amulet.

He informs them that the artefacts are ancient, and in surprising condition considering their age. He also tells the party much about the history and disappearance of the Azure Empire, although the disappearance is shrouded in mystery even to the wisest scholars in the Azure Sea.

After having talked with Agrippa for a little while, the party felt the ground shake for a moment, they weren’t sure as to what might have caused that or what it even could be. But before the party knew, Agrippa was running away screaming “It’s coming”. The party looked at each other and had not a clue as to what Agrippa was going on about, but not long after that, the party was eye to eye with an enormous ogre.

The party knew that they could not run, and to ensure their own survival, they decided to take the beast head on. Each having their own abilities and skills went into the fight knowing they could rely on each other. Belros (Known as Dragondude, Jarr or Xarr in the party) figured out himself to be the main tank and so he set foot into the deep to protect his fellow friends and that of the town below them. Chamric the cleric (Known as Balric in the party) was well known in the arts of healing and so was ready for the worst. Jordan has her trusted bow right by her side and ready for action. Matrim a fighter by heart, a protector, but mainly ready to slit his swords through anything that is evil. And then there is Sinbad (Known to the party as nobody relevant) a weird little fella, the party is never too sure as what to think about this guy… But he was there to help fight the massive ogre.

The battle with the ogre.
As the party was debating what would be the easiest and fastest way of slaying the creature, it was decided that it would turn into a waiting game, and let the ogre cross the little river that was separating the party from the ogre. So from the start everybody, other than Chamric and Sinbad, went on the long range tactic, we had Matrim using one of his javelins and threw it right at the ogre, a fine hit it was, right after the hit the ogre screams out an extremely loud roar. While that was happening Sinbad who had no long range artillery wasn’t too sure as to what he could do, since the party decided to wait for the creature to come over the tiny river, so Sinbad decided on his own to just run a little bit to the side in the hope that he could do something to the ogre on a later time. For Jordan herself all this was just too easy as she was a ranged user, so she naturally lanced an arrow right in to the ogre without a problem at all. Belros the protector of the group (or so he believes he is) decided for himself there was only one thing to do, step forward to stand in front of everybody to tank this enormous ogre, but waiting wasn’t enough for him, so also figured throwing something to hurt him before it reached the party was an extra bonus. So Belros threw his sword into the ground, and readied himself with one of his own javelins and threw that with such amazing strength and precision right in to the left eye of the ogre. It was one hell of an epic moment, but also it would turn out to be one of the worst in Belros’s own life. The fight continued and with the ogre being in pain from the javelins and arrows it took; it finally decided to move through the river and went over to the party’s side. Belros being in front ready to take any blows to his shield was then not so pleasantly surprised, as the ogre was so mad of rage at Belros for throwing that javelin in his eye, that no matter what happened the ogre would focus on Belros alone, and so it happened. The ogre with great force smashed his club, his massive club (which was more like a tree – or so Belros believed later on) right into Belros, which Belros was struck down with, with one blow, hanging on a thread to stay alive. The party was shocked as it took only one blow from the ogre to bring down a well trained paladin. Chamric who did not hesitate for a second to cast one of his extremely powerful healing abilities on Belros just to keep him alive and the rest of the party went full out to fight of this monstrous evil creature. Sinbad trying to run around the ogre to fight him in the back, Matrim fighting him head on to try and take agro away from Belros, Jordan shooting as much arrows as she could, and Chamric trying to keep Belros alive with all his might. The ogre however was not through with Belros yet, as Belros was just about to get back onto his feet after getting multiple heals from Chamric, Belros was once again put into acquaintance with the massive club from the ogre, being struck down once again. This continued for a while as finally Jordan was able to shoot the monster down with a few more arrows. The party sighed out a relief, but there was still one problem… Belros was still down. So Chamric did all he could to get him back up his feet which luckily worked out fine but it took a toll on everybody. The battle was finally over and the party then went back to Agrippa to hopefully get more information, unfortunately for Belros, he did not even remember what just happened to him, as he had a massive headache and pain over his whole body, but survived, as did everyone else.

After the fight with the Ogre, which Agrippa tells the party almost never venture so far down from the mountains, Agrippa decides to join the party in the hopes of learning more about the Amulet which he believes once belonged to Az’al Rutheria II.

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Session 3
Leontios

The party awake in the morning, having spent the night camping by the old ruins, ready to make their way back to San Marina.

It also occurs to the party that they should search their traveling packs to see if they were carrying anything from before their amnesia that might clue them into who they are or why the amulet was so important to them. And so, after rummaging through their packs, they discover a hidden piece of parchment with a message, written in an unknown script, and a seal bearing the emblem of a crow on a field of blue.

Azure_Crows.png After discussing with Agrippa, they learn that the text is written in the ancient Azurite language, except that the words themselves don’t make any sense. They also learn that the emblem is something which closely resembles the sigil of the ultimate dynasty of the Azure Empire, but that the bird represented there is facing the wrong direction, and that it sits on top of a stripe running diagonally from bottom-left to top-right – something which didn’t exist in any form in the original regal heraldry. Unable to learn more, Agrippa suggests that the party make their way to the city of Argos, three days sailing from San Marina, to seek out other scholars who may be able to help identify the amulet.

So, the party make their way back down to San Marina, where they once again spend the night with Demitrios, who offers to speak to the captain of a trade galley who stops at the village every week.

The party catch the boat, only stopping on the way once to visit the local brewhouse of a small fishing village two days out of Argos, where Chamric asks about stories of dragons. It’s here that he learns that stories are told of an ancient race of dragons who once called the Azure Isles their home, long before the Azurites built their empire, and that the dragons were said to have lost a war to the fledgling Azurite empire and that there were no confirmed dragon sightings for hundreds of years.

After this, the group resumed their journey and finally arrived at Argos, where they immediately begin to attract the attention of the locals, who appear quite frightened when confronted. One local, however, calls out to the group as they approach, and addresses Belros Phalarax by his original name – one that Belros himself no longer recognizes.

After initially avoiding the stranger, the party are eventually forced to stop by his insistence as well as the fact that he appears to be an old friend of Agrippa. He reveals himself to be a scholar of both the arcane arts, as well as the history of the Azure Empire.

He also reveals that Belros was previously run out of the city after one of the inns in town caught fire during a bar fight and two patrons were killed.

Leading them back to his villa, he introduces himself as Leontios, and provides further information for the party regarding the origin of the Azure Amulet as well as offering to decode the message bearing the avian symbol. The message reading as follows:

“We have news that the amulet can be found in the dragon’s hoard.
We have sent GA to recover it.”

He also informs the party that the emblem itself, echoing Agrippa’s earlier statements, is somewhat similar to that of the Azurite royal family, but that a few key difference mark it instead as belonging to a rather secretive organization known as the Order of the Azure Crow, which are rumoured to be involved in theft and destruction of artefacts excavated from Azure sites.

The group decide to leave the amulet with him, after he offered to further investigate a latent magic power within it, as they go explore the ruins around which the city has grown.

Inside the ruins, the party speak to some scholars and investigate (what appears to be) a sarcophagus in the middle levels of the ruins, learning that the site is believed to been in use before or after the Azurites were using it, due to various inconsistencies in the architecture and markings on the sarcophagus when compared to other known Azurite sites.

As the party are looking around the site, Agrippa runs in yelling about the amulet, and that they should follow him quickly. He leads them back to Leontios’ villa, where they discover his study in complete disarray, and Leontios himself laying on the ground with blood seeping through his clothes. He informs the group that several unidentified individuals stole into his study and stabbed him from behind, before setting about tearing the place apart looking for the amulet.

Leontios soon falls out of consciousness as he begins to bleed out, despite the bandages that Chamric had applied. The party then successfully save the man’s life by cauterizing the open wound.

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Session 4
Into the ruins...

The party immediately set about looking for clues as to the location or identity of the thieves who stole the Amulet. A quick search around the study does not turn up any obvious items other than the Amulet which have been stolen, and the only immediate clue to be found is a trail of bloody footprints leading out of the study towards the exit of the villa.

Matrim, while searching outside, questions someone watching from another nearby villa, and is told that a group of 5 or so cloaked figures had left Leontios’ villa in a hurry not long before. He couldn’t provide any defining features for most of them, except for a young woman with short hair, who was wearing a leather jerkin. He also informs Matrim that the group made their way along the street heading inland, towards the Argos Ruins.

The party eventually make their way there in pursuit, and find a group of scholars all standing around a stone wall. When confronted, they mention that a group of people in cloaks had burst into the ruin and disappeared behind the wall, which seems to bear the image of a long-forgotten deity. After several attempts at finding a way to open the passageway, the party finally manage to open it and the cover-stone which the scholars had mistaken for an engraved wall crashes down to the ground, revealing the dark passage beyond.

Making their way inside, the party discover a hitherto unknown section of the ruins, and immediately set about exploring. After dealing with the occasional cave-in and fire-beetles. They at least come across some other humans. A woman, surrounded by four dark-robed men are found talking among themselves, until Belros’ clumsy nature causes him to fall down the stairs and alert them to their presence. The woman gives the party a knowing smirk, and then escapes down a stairwell at the far end of the chamber, leaving the four hooded men to fight.

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